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According to the developers, the game is "a big throw back to a lot of super hardcore NES classics like Ghosts 'n Goblins, Mega Man and the Japanese version of Super Mario Bros. Super Meat Boy began development after Nintendo requested the game be brought over to WiiWare, having been impressed by the success of Team Meat's Flash game Aether and the previous Meat Boy title. A map pack for the flash version was later released on December 8, 2008. It has currently garnered over 840,000 views since its release.
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Meat Boy began as a flash game created by Edmund McMillen and programmed by Johnathan McEntee, released on Newgrounds on October 5, 2008.
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A full level editor was planned, but was later removed due to new regulations concerning user made content, although the PC version may receive a free level editor later on. There will also be a replay function, showcasing failed attempts simultaneously. These levels will also have retro rules applied to them (such as a three life limit).
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Occasionally warp zones appear that warp the player to either an indie game, where players can play as and unlock characters such as Tim from Braid, or retro levels, which are shown in 8-bit and even Game Boy style graphics. Completing a level with an 'A' grade will unlock a harder alternate level. Additional playable characters from other independent games can be unlocked by collecting bandages in the game. The game will contain at least 300 levels, unlockable content. Players must guide Meat Boy to the end of each level, using his wall clinging ability, whilst avoiding buzzsaws, salt, and other various death bringing obstacles. The game sees players taking on the role of a small animated cube of meat who must save his girlfriend Bandage Girl (" Band-Aid Girl" in the original) from the evil Dr.